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Overview
TaskMe is a mobile platform that instantly connects users with trusted professionals for home services, making chores, repairs, and errands seamless and reliable.
Client - Artisan Technologies Limited
The Problem
Busy adults struggle to find skilled, dependable, and fairly priced service providers; existing options are often unreliable, unsafe, or inconvenient.
The Solution
Through user-centered research, TaskMe delivers a simple, secure, and transparent marketplace with intuitive booking, verified artisans, and fair pricing, ensuring convenience, trust, and lasting satisfaction.
Impact
Full Product Lifecycle Contribution
Took ownership from early concept contributions (July 2020), and led the full redesign of an initially outsourced, partially functional product starting May 2023. Successfully delivered the MVP launch in March 2025 and continue to lead ongoing post-launch optimization (Mar 2025 – present), driving significant improvements in usability, functionality, and product-market fit.
40% Increase in User Engagement Metrics
Led UX improvements validated through beta testing, resulting in a +40% increase in key user engagement metrics, including time-on-task and conversion flow completion, at MVP launch.
1k+ Active Users, 5 ⭐ Rating Within 120 Days of MVP Launch
Delivered MVP that surpassed initial adoption targets, reaching 1,000+ active users within the first 120 days. Maintained a perfect 5-star average rating across early App Store and Play Store reviews.
Read Detailed Case Study
Overview
TaskMe: Redefining Your Task Experience!
Step into the future of work with TaskMe! Picture having skilled workers available for tasks like laundry, electrical fixes, plumbing, and beyond, precisely when you need them. TaskMe's online platform effortlessly links artisans with local tasks, waving goodbye to stress. Join us today for a seamless blend of convenience, efficiency, and safety!
Goals
Design Process
The Design Thinking framework was adopted as the problem-solving approach for this project. The iterative process is depicted below.
1. Empathy
2. Define
2. Define
2. Define
3. Ideate
4. Prototype
The Language of Consistency
Documentation is the memory of good design
4. Prototype
The Blueprint of Creativity
4. Prototype
5. Testing
The Solution - What led to the MVP!
The solution we came up with, based on lots of careful research and planning, did something really cool – it fixed the main problem. We designed it step by step, making sure it worked smoothly and made things better for users. User feedback was like a secret ingredient – we used it to make everything even more awesome. And guess what? Our solution didn't just solve the main issues – it also made everything work even better and made users super happy. It's like our solution turned problems into fun adventures!
🚀😄 Here's what we did to make this magic happen:
My Contribution
I've been an integral part of the entire TaskMe product journey, contributing actively from product idea to launch and beyond. Engaging in a dynamic spectrum, I traversed the product cycle, immersing in management meetings, brainstorming marathons, design intricacies, and developmental challenges. I've been there through every twist and turn, as we sculpted, refined, and sometimes reshaped the product to align perfectly with TaskMe's visionary solution.
Our path has been marked by countless iterations, spirited brainstorming sessions, and the strategic overcoming of obstacles. Together, we've distilled these collective efforts into what stands before you today, the MVP that embodies TaskMe's essence.
Within this pivotal achievement lie multifaceted functions, each crafted with meticulous care to offer unparalleled comfort, safety, and reliability. Let's delve into a sneak peek of the crown jewels.
My design journey is like crafting a puzzle. I put together ideas, test them, and see what fits. Sometimes I need to change things, like rearranging puzzle pieces. I listen to what users want and use tools to build prototypes, like making models before building a real thing. I learn from users' thoughts and experiences, which helps me make the design better.
I work together with my teammates, like friends going on an adventure. Studying what users like and what works well. I also research about what users want and what's popular. I try different versions, like trying different recipes to cook the best meal. And I keep what works best, like keeping the best parts of a story. It's like creating a special place where you feel comfortable and happy.
At the center of my process is understanding users psychology and behavior, and building features that match users needs, all in all, its all about USERS
Lessons From The TaskMe Project
1. Plan Ahead, Prioritize
When launching something new, like a first version of a product, make a good plan. This helps avoid extra things that could slow the project down, and it ensures a good final product.
2. Get Feedback, Keep Improving
It's better to get advice early, even if it's not all positive. Sharing with others and testing ideas, even with rough sketches, helps save time and make things better.
3. Keep It Simple
As designers, we might love fancy and unique designs, but the important thing is understanding why we're doing it. We should focus on solving the user's problems with our designs.Get Feedback, Keep Improving It's better to get advice early, even if it's not all positive. Sharing with others and testing ideas, even with rough sketches, helps save time and make things better.